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  • 藤森咲紅
  • 読書メモ:ピープルウエア第3版
  • Wiki
  • Peoplewear for the very busy

Peoplewear for the very busy · Changes

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Peoplewear for the very busy を作成 authored Aug 21, 2023 by 藤森咲紅's avatar 藤森咲紅
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Peoplewear-for-the-very-busy.md 0 → 100644
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For those of you who are very busy...
## Part I Utilizing Human Resources
- **Chapter 1: The problems in software development are people, not technology, so a manager's job is to deal with relationships**
- **Chapter 2: Factory management of physical work does not help manage mental software development work**
- **Chapter 3: Spanish management loses workaholic employees and reduces productivity**
- **Chapter 4: Spanish management that sets unreasonable deadlines will reduce quality / Whether or not the market and customers will take the initiative in quality control will affect quality**
- **Chapter 5: A manager's job is not to set deadlines, but to pounce on subordinates at the right time**
- **Chapter 6: Being productive isn't about making people work, it's about motivating people to work**
### summary:
* **The manager's job is to motivate the programmers to work**
* **If you pay attention to it, you will know whether the management of software development is appropriate**
## Part II Office environment and productivity
- **Chapter 7: Inflexible Office Environments Affect Programmer Productivity**
- **Chapter 8: The increase in overtime hours may be due to a bad office environment / So we need to fight the "equipment police" **
- **Chapter 9: Seats aren't meant to be taken out**
- **Intelmezzo: Productivity measurement is for the benefit of programmers**
- **Chapter 10: Uninterrupted time is the programmer's real work time**
- **Chapter 11: Which is more important, productivity or the phone? **
- **Chapter 12: Let's discuss the office environment openly / Managers should try to secure the office environment**
- **Chapter 13: It is important for team members to design team and individual office environments with productivity in mind / Managers should start from their own place (that is the organic order) It's good for you)**
## Part III Aligning human resources
- **Chapter 14: Hiring like-minded people and making them look the same is bad for your employees**
- **Chapter 15: Do you have a saying about leadership? "Then show it first**
- **Chapter 16: Hire people who fit in the team**
- **Chapter 17: There is also a way to strengthen ties by grouping people with various roots and attributes**
- **Chapter 18: Let's understand the environment in which programmers can do their real work**
- **Chapter 19: Take measures to make people feel that they can stay longer**
- **Chapter 20: Investing in employees is subject to management**
## Part Ⅳ Developing a highly productive team
- **Chapter 21: Give Your Team Goals**
- **Chapter 22: Successful Teams Have Uniqueness**
- **Chapter 23 & 24: There are many ways to destroy a team**
- Prevent subordinates from failing
- Do things in a bureaucratic way
- Distribute your work area
- Belong to multiple teams
- sacrifice quality
- Set bluff delivery dates
- remove people from the team
- Use motivational goods
- work overtime
- **Chapter 25: Don't Let Your Team Compete**
- **Chapter 26: Let's create a little collaboration opportunity**
- **Chapter 27: Take off your kamishimo**
- Trust subordinates and let them do their jobs
- Allow subordinates to work quietly
- Tacitly tolerate actions that differ from management's judgment
- Attach colleagues you want to work with
- **Chapter 28: A manager's job is to devise ways to encourage team cohesion**
- Adhere to the principle of quality first
- Set a lot of boundaries in your work
- Give your team an elite mentality
- Don't disband your team once united
- Managers are not part of the team
- Get outsiders on your team
\ No newline at end of file
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  • Break a minute... Intermezzo
  • Chapter 1 Trouble somewhere today
  • Chapter 10: Mental Labor Hours vs. Physical Labor Hours
  • Chapter 11 Phones, Phones, and Phones
  • Chapter 12 Restoration of the Door
  • Chapter 13 Office Environment Evolution Theory
  • Chapter 14 Hornblower factor
  • Chapter 15 Let's talk about leadership
  • Chapter 16 Hiring a Juggler
  • Chapter 17 Getting Along With Others
  • Chapter 18 The End of Childhood
  • Chapter 19 Fun to be here
  • Chapter 1: Something is wrong today
  • Chapter 2 Cheeseburger production and sales manual
  • Chapter 20 Human Assets
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